Dear Lords and Ladies, the time has come. A new era of competition begins, and only the strongest, most united alliances will rise to glory. This month marks the launch of the very first Grand Tournament — a new large-scale event where strategy, teamwork, and determination will decide who earns the title of champion.
For the first time, alliances from across the lands will enter the arena together, complete quests, gather points, and climb through divisions to unlock rewards worthy of legends. Whether you are in the lowest division (Copper), or striving for Gold in the highest division, the Grand Tournament will test your alliance’s limits like never before.
Who May Enter

To enter the Grand Tournament, you must be at least level 30. All alliance members must already be part of their alliance before the event begins, and each player may only fight for one alliance. Should you leave your alliance during the event, you cannot join another for the ongoing Tournament, and you will not receive any ranking rewards from the alliance you left behind.
The Trials of the Tournament

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The Tournament is fought through quests. At any time, up to 24 quests await, but you may only accept one at a time. Each quest has a time limit — complete it in time to earn Grand Tournament Points for your alliance. If you finish but forget to claim, do not fear — all completed quests are claimed at the end. Quests may be rerolled before they are started, but every action has a cooldown, unless paid off with Rubies. To accept a quest, you need a Quest Ticket. You begin with 10 and can buy 1 more, but unused tickets do not carry over to the next Tournament. Every quest you complete adds to your alliance’s score, and reaching milestones will grant rewards to every member.
A list of available quests can be found here.
Divisions of Power

Your path to glory is marked by five divisions: Copper, Glass, Bronze, Silver, and Gold. At the first Tournament, all alliances begin in Copper, clashing in one great tournament to decide their future division. In later Tournaments, alliances will face others in their division, climbing higher, holding steady, or falling lower depending on their results.
The Rules of Competition

At the end of each Tournament, promotions and demotions are given. From Copper, the best rise to Glass. From Glass, the strongest advance to Bronze, while the weakest return to Copper. From Bronze, the worthy ascend to Silver, while others fall back to Glass. From Silver, champions rise to Gold, while some drop back to Bronze. Even in Gold, the highest honor, the weakest must yield and fall back to Silver.
A Special Beginning

For the first Grand Tournament, all alliances will begin in Copper as part of the Distribution rule mode.
Since the standard Copper rewards are intended for less competitive alliances, we have prepared a special one-time reward pool for this first run.
Be aware, that you are also competing for future rewards! The better your alliance performs now, the higher your division for the following Grand Tournament event, when we’ll shift to the standard rewards per Division during the normal Ranking rule mode.
Rewards and Spoils

With each milestone, with each victory, rewards await your alliance. The higher you climb, the greater the prizes. But beyond treasure, the true reward is honor, teamwork, and the chance to prove your alliance’s strength to the entire realm.
The full list of rewards for the FIRST run can be found here.
The full list of rewards for all future runs can be found here.
The Tournament Awaits

The Grand Tournament will be released in the near future, and we cannot wait to see alliances rise to the challenge. Gather your strength, rally your allies, and prepare for battle — we hope you enjoy this brand-new event very soon! ⚔️